
Formerly called "GlobalMoney".ĬurrencyName = "Coins " // If using single currency this is the currency display name.ĭZE_MoneyStorageClasses = // If using single currency this is an array of object classes players can store coins in. Currency transfers to a new character after death. Z_persistentMoney = false // Enabling this stores currency to player_data instead of character_data. Z_globalBanking = false // Enable global banking system. Z_SingleCurrency = false // Enable single currency system.

Make player built base objects indestructible.ĭZE_GodModeBaseExclude = //Array of object class names excluded from the god mode bases featureĭZE_GodModeVehiclesPlot = false //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.ĭZE_DeathMsgChat = "none " //"none","global","side","system" Display death messages in selected chat channel.ĭZE_DeathMsgDynamicText = false // Display death messages as dynamicText in the top left with weapon icons.ĭZE_DeathMsgRolling = false // Display death messages as rolling messages in bottom center of screen. InfectedWaterHoles = //Needed for non-cherno maps.ĭayz_spawnselection = 0 //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limitsĭayz_classicBloodBagSystem = true // disable blood types system and use the single classic ItemBloodbagĭayz_enableFlies = true // Enable flies on dead bodies (negatively impacts FPS).ĭZE_PlotPole = // Plot radius, minimum distance between plotsĭZE_GodModeBase = false // Disables damage handler from base objects so they can't be destroyed.
#Iphone xs max dayz epoch mod wallpapers full#
Doesn't work with amphibious pook which should not be used due to FPS issues.ĭZE_SafeZoneZombieLoot = false // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?ĭayz_ForcefullmoonNights = false // Forces night time to be full moon. Example for Chernarus traders: ,]ĭZE_HeliLift = true // Enable Epoch heli lift systemĭZE_NoVehicleExplosions = false //Disable vehicle explosions to prevent damage to objects by ramming. Also enables comfrey plant spawner which negatively impacts performance.ĭayz_townGeneratorBlackList = // If townGenerator is enabled it will not spawn junk within 150m of these positions. Currently only compatible with Chernarus.

This file was made to have all variables in one place.ĭayz_REsec = 1 // DayZ RE Security / 1 = enabled // 0 = disabledĭZE_PlayerZed = false // Enable spawning as a player zombie when players die with infected statusĭZE_SafeZonePosArray = //Fail-Safe, actual safezones are defined in the map specific init'sĭayz_infectiouswaterholes = true //Enable infected waterholes, randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS), not supported by all mapsĭayz_townGenerator = false // Spawn vanilla map junk instead of Epoch DynamicDebris. Do not move the variables from here to the init.sqf. Standard DayZ variables are found in dayz_code\init\variables.sqf.
